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Scattergories letter generator

Six letters on the rim, one spin, and the round has its letter. Elimination mode is on, so a letter leaves the wheel once it has been played and the S that opened the evening cannot open the third round as well. Every letter still on the rim has the same chance.

This wheel is already set up for the job. Open it in the editor to change the list, the machine or the odds.

Every spin draws from your browser’s cryptographic random source. How a draw is made sets out the method and its limits.

Open this wheel in the editor

Which letters make a round playable, and which kill it?

The Scattergories die is twenty-sided, and the six letters it leaves off the alphabet are Q, U, V, X, Y and Z. That is a count rather than squeamishness: ask a table for a country, a body part and something in a kitchen beginning with V and you get one answer, three arguments and a round nobody enjoyed.

Everything past those six depends on your own category list. J and Z are fine for animals and hopeless for rivers; K is generous in German and thin in Spanish. The rule that works is to read down your categories before you play, drop the letters that fail two or more of them, and put only the survivors on the wheel — then an unplayable round is impossible rather than unlucky.

Why draw the letter in front of the players?

Because “you stopped on K on purpose” is a real accusation, and the traditional method invites it. Somebody recites the alphabet under their breath while somebody else shouts stop, which puts a person in the middle of the draw — and that person wins the round noticeably often.

A wheel takes the timing away from everyone. It is spun once, on the table, in front of the players, and the letter was fixed before the animation started rather than chosen as the wheel slowed down. Nobody has to be trusted, which is a better position for whoever happens to be holding the phone.

How do you stop the same letter coming up all evening?

Elimination mode. Each letter leaves the wheel as it is drawn, so six letters give six different rounds and nothing repeats while the rim still has something on it. It is the game’s oldest complaint and it is a one-switch fix.

When the wheel empties it says so and stops, which is the end of a set rather than an error. Start a new session to put every letter back, or add more before you run out. Tables that play long evenings usually load ten or twelve and treat an empty rim as the signal to take a break.

What else is this wheel good for?

It is the letter wheel with a shortlist on it instead of the whole alphabet, so taking a letter out works here the way it works there. Where the round needs a word rather than a letter, the name wheel holds the list you wrote.

Swap the letters for things to act out and the same rim runs charades. Swap them for pictures and a child who cannot read the letters yet can still take a turn on the animal wheel.

Questions about drawing letters